Earthquakes 4v4 Rules

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Teams

ROSTERS:  All players must be registered on their team’s roster. Roster changes, substitutions and additions, must be made before the start of a team’s first game. Any team determined by the tournament director to have falsified any player’s age is subject to be dismissed from the tournament.

PLAYER ELEGIBILITY: Every player (or guardian of a player if the participant is under 18) must complete and sign a waiver.  No player will be allowed to participate without a signed waiver.  All players must provide an identification card to verify age upon request.   All Players will be provided with an event wristband.  Players cannot play without an event wristband.

AGE DETERMINATION: PLEASE SEE BELOW

NUMBER OF PLAYERS: The maximum number of players on a team is seven: four field players and three substitutes.  Only four players are on the field at a time. The minimum number of players a team can field is three. There are no goalkeepers.  A player can only play for one team.  Any team who is found to have fielded an ineligible player may be dismissed from the tournament, subject to the decision of the tournament director. 

PLAYER SUBSTITUTIONS: Substitutions may be made at any dead-ball situation, regardless of possession. Teams must get the referee’s permission before making the substitution and players are to enter and exit at midfield. There are no substitutions on the fly. 

PLAYER EQUIPMENT: All players must wear shin guards. Any player without shin guards will not be allowed to play. 

PLAYER UNIFOMS: All players must wear matching jerseys/shirts during play and each team must bring both a light and dark colored jersey/shirt. If both teams are wearing the same color, a coin flip will determine the team to change uniforms. Numbers on jerseys are not required. 

RED CARDS: Referees have the right to eject a player from the game for continual disobedience or as a result of an incident that warrants sending the player off. The player receiving a red card must sit out the rest of the game and the team must complete the game with one fewer player on the field unless the dismissed player was on the bench at the time of dismissal. The tournament director has the right to determine if the player’s dismissal warrants the suspension of additional matches or the ejection of the player’s team from the tournament.

The Field of Play

FIELD DIMENSIONS: The playing field is thirty (30) yards long by twenty (20) yards wide. Goals are four (4) feet high and six (6) feet wide.  The goal box is an arc with a radius of six (6) feet.  Field dimensions are subject to change by the tournament director. 

PENALTY BOX: Arc Rule: There is no ball contact allowed within the goal box. However, any player may pass through the goal box. If the ball comes to rest in the goal box, a goal kick is awarded regardless of who touched the ball last. Any part of the ball or player's body on the line is considered in the goal box and is an extension of such. If a defender touches the ball in the goal box, a penalty kick is awarded to the offensive team. If an offensive player touches the ball within the goal box, a goal kick is awarded to the defensive team.

Competition

BALL SIZE: Regulation game balls (size 5) will be issued by the tournament staff. Youth age groups (U8 – U10) will use a size 4 ball. 

GOAL SCORING: A goal may be scored from anywhere on the field. The ball changes possession after a goal is scored, and is restarted from midfield. 

KICKOFF: All kickoffs are indirect kicks taken from midfield, and may be taken in any direction. 

RESTARTS: All restarts are indirect kicks (including the kickoff to start each half). This does not include penalty kicks, which are direct. 

THREE (3) YARD RULE In all dead ball situations, restarts, including game start and halftime start, defending players must stand at least three (3) yards away from the ball. If the defensive player’s goal area is closer than three (3) yards, the ball shall be placed three (3) yards from the goal area in line with the place of the penalty. 

THROW-INS: There are no throw-ins. All out of bounds balls will be taken as "kick-ins."

KICK-INS: The ball shall be kicked into play from the sideline instead of thrown in. The defending player must be at least three (3) yards from ball on all kick-ins. All kick-ins are indirect. 

GOAL KICKS: May be taken from any point on the defensive touchline.  Goal kicks are indirect.

INDIRECT KICKS:  On an indirect kick, a goal can be scored only if the ball subsequently touches another player before it enters the goal. If the kick directly enters the opponents’ goal, a goal kick is awarded.  If the kick directly enters the team’s own goal, a corner kick is awarded to the opposing team.

PENALTY KICKS: A penalty kick will be taken from midfield in front of an open goal. Per the Arc Rule, there will be no defending player/goalie contesting the penalty kick. All non-kicking players must be behind midfield. A penalty kick shall be awarded if, in the referee’s opinion, a scoring opportunity was nullified by an infraction (the infraction does not automatically result in a red card). This is a dead-ball kick. If a goal is not scored, the defense obtains possession with a goal kick.

OFFSIDES:  There are NO offsides

SLIDE TACKLINE:  There is NO slide tackling

Tournament

COMPETITION FORMAT: The first round consists of a round robin format. Teams are not guaranteed a certain number of matches. The playoffs are single elimination. The format is subject to change by the tournament director.

GAME DURATION: The game consists of two 12-minute halves separated by a 4-minute half-time period. Games tied after regulation play shall end in a tie except in the playoffs. There are no time-outs in 4V4 soccer. The match length may be shortened at the discretion of the tournament director.  Games Tied during the first round will end in a Tie.

PLAYOFF OVERTIME: If a Playoff games ends in a tie, the teams will compete in a 5-minute sudden death overtime period.  A coin toss will decide the kick-off and direction. The first team to score in overtime is the winner. If no team has scored in the first five-minute overtime period, one additional 5-minute overtime period will be played.  If after two (2) 5-minute overtime periods the match is still tied, the teams will compete in a sudden death penalty kick shootout.  Please see “PENALTY KICKS” for rules.  Overtime rules are subject to change by the tournament director.

SCORING (FIRST ROUND): Games will be scored according to the following: three (3) points for a win; one (1) point for a tie; and zero (0) points for a loss.

GOAL DIFFERENTIAL: The maximum goal differential is ten (10).

PLAYOFFS: The playoff rounds are single elimination. 

SEEDING: There is no seeding.  

TIEBREAKERS: If two (2) teams are tied on total points in group play, the tie will be broken by the following: 1.) Head to head result; 2.) Total goal differential; 3.) Goals for; 4.) Goals against; 5) Random draw. 
If more than two (2) teams are tied on total points in group play, the tie will be broken by the following: 1.) Points earned in matches with the teams involved; 2.) Goal differential in matches with the teams involved; 3.) Goals scored in matches with the teams involved 4.) Random draw

FORFEITS: The opponent of a forfeiting team will be granted a 3-0 victory. The forfeiting team will be granted a 0-3 loss. Any team forfeiting two (2) consecutive games in pool play will be removed from the tournament. Any team forfeiting a game in the playoffs will be removed from the tournament. All grace periods and forfeits are at the discretion of the referee and the tournament director. If both teams are not present at game time, both teams will be forfeited and will be granted a 0-3 loss.

5 MINUTE GRACE PERIOD:  Teams must have three (3) players with full uniform and equipment on the scheduled field to begin the match. Teams are given a five (5) minute grace period before a forfeit is declared, subject to the discretion of the tournament director.

PROTESTS: No protests are allowed, except in the case of protesting a player’s eligibility. Referees’ judgments are not a basis for protests. Eligibility is determined by a player’s age and is contingent upon registering and playing for only one team in the tournament. Protests must be filed in writing to the tournament director within ten (10) minutes of the completion of the match.  The tournament director will make a decision before the teams’ next scheduled match.  

FAIR PLAY: Players, coaches, and spectators are expected to act in the nature of "Fair Play" at all times. Abuse of the referees will not be tolerated and will result in a red card. Abuse of opponents will result in a red card. At the discretion of the tournament director, teams can be removed from the tournament for abusive conduct by players, coaches, or spectators.  Players, coaches, and spectators are not allowed in the Scoring/Referee area, and must direct all questions to the tournament headquarters.  Teams in violation of this rule may be removed from the tournament by the tournament director.

FIFA RULES APPLY TO ANY RULES NOT ADDRESSED IN THIS DOCUMENT.

SITUATIONS OR OCCURRENCES THAT THESE RULES DO NOT ADDRESS SHALL BE LEFT TO THE SOLE DISCRETION OF THE TOURNAMENT DIRECTOR.